Showing posts with label 1989. Show all posts
Showing posts with label 1989. Show all posts

Saturday, December 30, 2023

V

Now for something a bit different: When I got my C64, my very first computer, back in 1989, it wasn't just the prospect of playing games that excited me. The idea of making my own games fascinated me just as much, if not more. At the age of eleven, I had no previous programming experience. But armed with the C64's manual and an almost complete edition of INPUT 64 magazines, I was determined to get this gamedev ball rolling. Or at least nudge the ball a bit, as it were.

About a week later, this was the result:


Wednesday, February 8, 2017

Merry Christmas!

Published on Magic Disk 64 12/89

Merry Christmas! is an electronic holiday greeting card that is mildly interactive. As a kid I thought it was quite neat, and I sort of made a tradition out of starting it up every Christmas and showing it to my parents and grandparents, much to the latter's bewilderment.

I'm writing this article in February, so I'm either two months late or ten months early.


Sunday, February 5, 2017

Electra

Published on Magic Disk 64 12/89

Electra is a horizontal-scrolling shooter very much in the vein of Uridium.


The game starts with this rather gray title screen which doesn't exactly incite excitement. There is no animation or music, just a static, suppressive silence which is expectantly waiting for you to press a function key. The most remarkable thing here is probably the fact that five different fonts made it into one screen.

Saturday, February 4, 2017

No Mercy (Preview)

Published on Magic Disk 64 12/89

No Mercy is an Operation Wolf clone whose most defining trait is how much of an Operation Wolf clone it is. To its credit, it's a very competent clone, in some points even better than Operation Wolf's C64 port. I never saw the full version of the game (released on Golden Disk 64 07/90) at any kiosks, so I only ever got to play the preview version which consisted of one level.

Operation Wolf was an arcade game released by Taito in 1987. It's a side-scrolling shooting gallery that uses a mounted gun as an optical controller. You point and shoot at stuff on the screen and throw the occasional grenade. Getting shot or shooting friendly targets, such as civilians or nurses, increases your injury meter. If the meter is full, you're dead. Your ammunition is limited, but you can restock it (in classic video game logic) by shooting ammo containers and animals.

The game was ported to several consoles and home computer platforms by Ocean. The C64 conversion was quite decent and one of the few games that supported the use of a mouse.

Anyway, on to No Mercy (Preview). The game doesn't bother to hide its inspiration at all. Just compare Operation Wolf's cover art to No Mercy's intro screen:

Totally not Dolph Lundgren from Red Scorpion
Spot the non-difference!

Sunday, January 29, 2017

Timezone

Published on Magic Disk 64 12/89

Timezone is an action/exploration game inspired by Activision's 1984 classic H.E.R.O. (from here on referred to as HERO because those extra periods mess with my punctuation sensitivities). I played this game a lot, thus I have quite a bit to say about it. Please excuse the occasional lack of structure and if I sometimes ramble on a bit too much.
Also, I have a confession to make: I only ever completed the game years later when I started replaying it on an emulator and made use of save states. For shame! With that out of the way, let's take a look at Timezone:


Saturday, January 7, 2017

Magic Disk 64 12/89

Cover
Magic Disk 64 was two years old when this issue came out, and it still used the same metallic logo from the very first installment. Unlike the airbrushed cover image, the logo was created with a graphics program. The resolution wasn't quite high enough for print, though, and there are visible dark fringe pixels where the letters meet the blue backdrop. Back then I thought it was kind of cool that the logo was made with a computer.

This issue sports one of Magic Disk 64's better cover images. The artist likely took some inspiration from the sci-fi movie TRON (1982), in particular the "solar sailer" sequence.

Most of the time, each issue's cover art was meant to illustrate one of the games on the disk. In this case, Electra was chosen, as it features a spaceship that flies over futuristic platforms. The actual game looks totally different, but at the time it was pretty common for the cover art of any game to be an artist's loose interpretation and not an accurate representation.

I remember being fascinated with the cover picture's cool colors and the mysterious futuristic world it conveyed. It was probably the main reason why I bought this issue. The overall perspective might be rather dodgy, but I still like this one.