Showing posts with label Golden Disk 64. Show all posts
Showing posts with label Golden Disk 64. Show all posts

Sunday, November 1, 2020

Aidon - The Apocalypse

Published on Golden Disk 64 12/90

Today's game is Aidon - The Apocalypse, a vertical scrolling shooter that is heavily inspired by Jaleco's Valtric (1986).


Judging by the loading screen, this is certainly not your run-of-the-mill apocalypse. In this corner of the galaxy, the end times are heralded by giant metal faces and even larger translucent skulls sporting mechanical teeth. Our hovercraft looks suspiciously like a repurposed Roomba which is rather unfortunate because the ground is currently on fire. At least I think those yellow tentacles are supposed to be flames and not some spiky alien vegetation.

The title screen's music goes on for quite a while, even though it only takes a few seconds until the game asks me to press space to continue. The track is oddly laid back, almost as if the apocalypse were the perfect occasion to relax and take it easy. I guess, if you are in the right frame of mind, the final revelation might indeed be the ideal time to go back to bed. Everyone's existence is about to end anyway and you can't do a damn thing about it. But wait, I hear the game whisper, there is something you can do after all! Simply step into your trusty hover tank and try to save the universe all by yourself!

Thursday, May 30, 2019

B-Bobs

Published on Golden Disk 64 12/90

B-Bobs is a single-screen platformer that takes some inspiration from the arcade game Pang and adds a cranial twist to it. Quite fittingly, it eventually becomes a bit of a headache to play.


Sunday, April 1, 2018

It's Harp Lifter

Published on Golden Disk 64 04/90

Today's title is a single-screen action/puzzle game with a theme that is plenty puzzling all by itself. It's Harp Lifter!

Wait, actually, it's It's Harp Lifter. I mean, It's is part of its name. It starts with It's.

Let's just move on, shall we?


The somewhat baffling loading screen certainly makes it clear that the game's name is to be taken literally. That is indeed a harp, and there is some heavy lifting going on. To what purpose remains shrouded in mystery, at least for now. I'm not sure if the bearded guy's facial expression is supposed to suggest enjoyment or strain. It could be both, for all I know. Printed on a street poster, this picture could probably masquerade as an advertisement for a gym whose training equipment is weirdly music-themed.

Hopefully, the game can shed some light on what is happening here...

Sunday, March 25, 2018

Golden Disk 64 11/90

Cover
For the second time, Golden Disk 64 sports a medieval siege scene on its cover. Compared to issue 08/90, this one is a bit more grounded in reality. For one, it doesn't feature any trolls. Instead, there is a collection of actual siege weapons, like catapults and a mobile tower. Also, this castle's drawbridge is up which should help tremendously to keep enemies out.

The two knights in the foreground are in similar positions as the two knights seen in the 08/90 cover, and the one on the left is even wearing the same helmet, just without the historically inaccurate horns. The way he's waving his axe and shield at nothing makes me imagine that he's running down the hill and shouting something akin to "RRAAARGH!".

I'm not very impressed with the people defending the castle from within, though. Just look at the chaos of spears that poke out of the battlements at random angles. It's as if nobody in there knows how to hold their weapons. On the other hand, the occupants' siege tower is on fire, so the defenders must've done something right. Either that or the attackers severely misjudged the aim of one of their own catapults.

Once again, the cover suffers from perspective issues. However, many medieval illustrations display similar problems with architecture, so let's just say that the artist was trying to emulate that particular style.

The artwork obviously refers to the text/graphics adventure The Yawn, which is the only game on the disk that takes place in a medieval setting. There is no siege going on in The Yawn though, and the game is way goofier than this depiction of castle warfare might suggest.

Saturday, January 27, 2018

Artillery '90

Published on Golden Disk 64 11/90

Artillery '90 is an updated version of Xonox's classic Artillery Duel from 1983. It's a game for two players (or one player against a computer AI) who barricade themselves in stationary turrets and take turns in shooting projectiles at each other until one blows up in a fiery explosion.


Sunday, December 3, 2017

The Yawn

Published on Golden Disk 64 11/90

Today's game is The Yawn, a German text adventure illustrated with 36 multicolor pictures. It takes place in a decidedly weird fantasy realm and provides a ton of humorous text that doesn't always hit the mark and sometimes veers into rather questionable territory.


The colorful title screen is conspicuously abstract and manages not to reveal anything about the game. It's well-drawn, but nothing about it says fantasy to me. The catchy tune playing in the background also does its best not to evoke any medieval vibes at all. It's possible that the title logo and the music were commissioned before anybody really knew what The Yawn would be about. It's also possible that this was done on purpose since The Yawn is meant to be a parody and not a straight-faced fantasy story.

Saturday, September 30, 2017

Puzzle Shuffle

Published on Golden Disk 64 11/90

Today's game is a non-stop action fest which sees you at the helm of a giant bipedal battle mech that has to destroy the lunar forces of the evil mastermind Zorloxx. This is Puzzle Shuffle:


Wait, my bad. It's not an action game at all; this is a sliding tile puzzle with pictures.

Sunday, July 30, 2017

Golden Disk 64 09/90

Cover
Do you like adventure movies? Do you like Indiana Jones? If so, we've got him, or at least some other guy dressed up very much like him, right here on the cover! He's just found the treasures hidden within the walls of some ancient king's tomb, and, judging by his dumbfounded stare, he's also discovered that he is being filmed.

Of the three games on this issue's disk, the cover is clearly referencing Gordian Tomb, even though the burial chamber depicted here looks decidedly Egyptian. There is also a mummy emerging from its sarcophagus, but the game does not feature any bandaged tomb-dwellers. Furthermore, if you're hoping to play a whip swinging and gun-toting archaeologist, you'll inevitably be disappointed to find that Gordian Tomb's protagonist is a slight, unarmed guy wearing a sombrero.

I could be generous and call the apparent lack of common vanishing points in this picture an intentional depiction of non-Euclidean geometry to make the tomb feel unsettling and wrong. Alternatively, I could just assume the more probable case, namely that the artist either didn't much care for or wasn't very good at drawing stuff in proper perspective.

As it is usually the case, the cover image is not meant to be an accurate representation of the title it's referencing, as it was probably created long before there even was a playable version of the game.

Compared to the previous issue, the Golden Disk logo underwent a slight facelift: It's still shiny, but it now has horizontal metal gradients in the style of those chrome text effects prevalent in the 80s. The label of the disk was changed from the English NEW to the German NEU, which I find kind of amusing. I imagine someone working at CP Verlag complained about there being too many English words on the cover.

Despite its somewhat amateurish look, I remember liking this cover image when I saw the magazine at the local kiosk. The promise of a treasure hunt inside a tomb was tantalizing enough that I forked over the 20 bucks, which was a hefty sum for a twelve-year-old. In the top right corner, you can see a scan of that very issue with literally decades of smudges and scratches all over it. Click on it for a larger and potentially more disgusting view.

Tuesday, June 27, 2017

Gordian Tomb

Published on Golden Disk 64 09/90

Gordian Tomb is a flick-screen action adventure game inspired by Utopia Software's Montezuma's Revenge (1984). You are an explorer/archaeologist who is looking for a legendary treasure chamber inside a massive pyramid.

The titular Gordian Tomb probably refers to the burial ground that was found in the ruins of Gordium, the capital city of ancient Phrygia (located in today's Turkey). The tomb is a so-called tumulus, a large mound made out of earth and stone that's built on top of a grave. From outside it looks very much like a pyramid, though it is round in shape, like a cone. It is also known as the Tomb of Midas, even though the person buried in there is assumed to be Midas' father, Gordias, who founded Gordium. Midas is best known for the myth connected to him that anything he touched turned into gold.


Wednesday, May 31, 2017

Tower of Terror

Published on Golden Disk 64 09/90

Tower of Terror is a platform game in which you play a valiant knight on a quest to free a maiden of noble descent from the clutches of a villainous wizard. The fair lady has been carried off to the top of the eponymous spire of suffering, which you must now ascend in order to rescue her. Succeed, and her hand in marriage will be yours because that's totally how love works.


The game opens with this glorious intro pic which just screams to be looked at in detail:

Saturday, May 6, 2017

Crystal Fever

Published on Golden Disk 64 09/90

Crystal Fever is a Boulder Dash clone that also takes cues from Kingsoft's Emerald Mine series of games. It has quite a few shortcomings, but I'd still count it as one of the more successful Boulder Dash variants on the C64.

Let's go explore some caves and get rich quick!


Or die trying!

I was never quite sure if the guy's expression in the title screen was meant to show elation or fear. I mean, sure, being chased by green suckerbats is no time for celebration, but if you squint your eyes a little, the miner's mouth starts to look like a smile. What if the titular crystal fever overrides rational thought? What if it alters the afflicted's mind and makes the collection of crystals seem to be their only pursuit in life? Besides, a sane person probably wouldn't run with a stick of dynamite in their pocket, especially not with one they found just lying around in a cave.

Monday, March 6, 2017

Golden Disk 64 08/90

Cover
This was the first Golden Disk 64 issue I ever bought. It was NEW, because it said so on the cover. As you can see, it was about double the price of Magic Disk 64, with the reasoning that Golden Disk games were of a higher quality. This wasn't always the case, but the content of issue 08/90 isn't too shabby.

The cover illustrates the game Krieg um die Krone. It shows a scene where humans are battling a horde of trolls. Well, horde is maybe not the right term when there are only three of them visible. I assume there are more trolls coming from the left side. Otherwise, they'll soon be completely outnumbered once that army of knights in the background joins the battle.

I don't quite understand why the castle's moat and interior seem to be violently ablaze, even though the trolls haven't reached the drawbridge yet. Maybe setting one's own castle on fire is a valid medieval defense strategy I'm simply not familiar with.

On second thought, I just remembered the reason for random stuff burning. Once you play the game, you'll get a good idea why it's not improbable for a castle in Krieg um die Krone to be aflame. The scorched trees to the left might already clue you in.

Even the odd circumstance that two castles were built almost next to each other on precariously craggy terrain is just in keeping with the game's world.

Sunday, March 5, 2017

Krieg um die Krone

Published on Golden Disk 64 08/90

Krieg um die Krone translates to War for the Crown, which concisely explains the strategy game's goal. You and up to three other players take the roles of barons who are trying to find three symbols of power in order to become the realm's king.

Apart from competing against your human opponents, you also have to put up with armies of trolls and a sadistic dragon that just likes to burn stuff.


Look at the green bastard there, casually flying across the sky and already breathing fire with a gleeful smile on its lizard face. Maybe it wants to burn away that huge title parchment blocking most of the horizon.