Showing posts with label language chaos. Show all posts
Showing posts with label language chaos. Show all posts

Monday, October 1, 2018

Alien

Published on Game On 05/90

According to GameBase64.com, 1983/1984 saw the release of no less than seven C64 games that were called Alien. Only one was related to the well-known 1979 sci-fi movie of the same name. In 1990, an eighth Alien game got unleashed on the C64, and it would change the world of gaming forever.

I'm kidding. It's just a game with aliens in it.


Sunday, December 3, 2017

The Yawn

Published on Golden Disk 64 11/90

Today's game is The Yawn, a German text adventure illustrated with 36 multicolor pictures. It takes place in a decidedly weird fantasy realm and provides a ton of humorous text that doesn't always hit the mark and sometimes veers into rather questionable territory.


The colorful title screen is conspicuously abstract and manages not to reveal anything about the game. It's well-drawn, but nothing about it says fantasy to me. The catchy tune playing in the background also does its best not to evoke any medieval vibes at all. It's possible that the title logo and the music were commissioned before anybody really knew what The Yawn would be about. It's also possible that this was done on purpose since The Yawn is meant to be a parody and not a straight-faced fantasy story.

Sunday, August 27, 2017

Helden

Published on Magic Disk 64 03/90

Helden is a flick-screen action maze game. The name is German for "heroes", which refers to the game's protagonist who wants to perform a deed worthy of several songs written in remembrance. I'm not sure why the title is plural, but I like to believe that it is a sarcastic commentary on the sheer number of lives you'll lose while trying to get anywhere in this game.


Saturday, July 22, 2017

Dinorace

Published on Game On 03/90

Today's game perfectly fits into the category Short & Sweet, but with the emphasis clearly on short. Like, 20 seconds short. It's Dinorace, also known as Dinorace 64 or The Great Dinorace 64:


The unassuming intro screen not only sends digital greetings to various people and entities, it also displays a German scroll text that relates the background story to the player. Here's a summary:

In the distant future, dinosaurs have become de-extinct. Mankind is so awestruck by this contemporary miracle that it forces the Cretaceous creatures to compete in fights and foot races. Anyone who owns an Intercomputer TV3 can join these live spectacles from the comfort of their home and get remote command over one of the "participating" dinosaurs. The latest and most popular event is a race taking place on a battle asteroid (?) with its weather permanently set to rainstorms. The frequent thundering and flashing makes sure that all dinosaurs are completely scared out of their little minds while running, which is always a hoot to watch.

Admittedly, the original text isn't quite as sarcastic, but it's very clear that the author is going for an intentionally ridiculous premise. The jolly tune that's playing during this intro further manages to underline the game's flippant tone.

Sunday, July 9, 2017

Shift

Published on Magic Disk 64 02/90

Shift is a puzzle game in the vein of Sokoban with lots of additional elements that mix up the age-old formula of pushing boxes around. I remember being quite enamored with this title, though at the time I had not been familiar with Sokoban or any of its numerous clones. Let's see how well it holds up today:

You PROULY should have proofread this screen before calling it done...
Shift starts with this rather plain title screen which uses nothing but the C64's standard character set (commonly known as PETSCII, Commodore's version of the ASCII standard). There is nothing special going on here, except for the fact that the company logo is about seven times bigger than the game's actual name. Talk about getting your priorities straight.

What the title screen lacks in graphical fidelity, it makes up with its energetic music that achieves the remarkable feat of using a polka beat without sounding overly cheesy.

Tuesday, June 27, 2017

Gordian Tomb

Published on Golden Disk 64 09/90

Gordian Tomb is a flick-screen action adventure game inspired by Utopia Software's Montezuma's Revenge (1984). You are an explorer/archaeologist who is looking for a legendary treasure chamber inside a massive pyramid.

The titular Gordian Tomb probably refers to the burial ground that was found in the ruins of Gordium, the capital city of ancient Phrygia (located in today's Turkey). The tomb is a so-called tumulus, a large mound made out of earth and stone that's built on top of a grave. From outside it looks very much like a pyramid, though it is round in shape, like a cone. It is also known as the Tomb of Midas, even though the person buried in there is assumed to be Midas' father, Gordias, who founded Gordium. Midas is best known for the myth connected to him that anything he touched turned into gold.


Sunday, April 23, 2017

MegaParatrooper!

Published on Game On 02/90

Today on Adventures in 16 Colors I take a look at MegaParatrooper!, a multi-stage game that switches genres so frequently that you spend more time waiting for additional parts to load than playing the actual game. I'm not exaggerating.


That is certainly one of the largest title logos I've come across in a while. It also belongs to one of the worst games I've had the pleasure to review so far. We've officially reached a low point in software that got published on Game On.