Now for something a bit different: When I got my C64, my very first computer, back in 1989, it wasn't just the prospect of playing games that excited me. The idea of making my own games fascinated me just as much, if not more. At the age of eleven, I had no previous programming experience. But armed with the C64's manual and an almost complete edition of INPUT 64 magazines, I was determined to get this gamedev ball rolling. Or at least nudge the ball a bit, as it were.
About a week later, this was the result:
Showing posts with label volatile player sprite. Show all posts
Showing posts with label volatile player sprite. Show all posts
Saturday, December 30, 2023
Sunday, May 13, 2018
Space Ace
Published on Game On 05/90
Welcome to Space Ace, an action game where you steer an exceptionally fragile ship through narrow corridors (and space, occasionally).
The intro screen shows promise: Somebody decided to build what looks like a public restroom in space and added giant Tesla coils for dramatic effect. The geometry is purposefully lopsided, presumably to unsettle potential visitors so they don't stay there for too long. I guess there are also showers, and that's a soap ball in the top right corner. While the central spaceship's design is quite awesome, I'm not sure where it fits into the game, as the vessel you get to fly certainly looks nothing like this.
There is something extraordinary weird about the music that's playing here. While it never sounds off-key or outright wrong, it is sorely in need of some proper structure. Throughout the tune, it feels like the musician got bored of whatever melody he was working on and then just switched to something else for a couple of beats. This happens so frequently that the result is a confusing, meandering mess with abrupt transitions and drums that erratically change tempo until they seem to stumble over themselves.
Welcome to Space Ace, an action game where you steer an exceptionally fragile ship through narrow corridors (and space, occasionally).
The intro screen shows promise: Somebody decided to build what looks like a public restroom in space and added giant Tesla coils for dramatic effect. The geometry is purposefully lopsided, presumably to unsettle potential visitors so they don't stay there for too long. I guess there are also showers, and that's a soap ball in the top right corner. While the central spaceship's design is quite awesome, I'm not sure where it fits into the game, as the vessel you get to fly certainly looks nothing like this.
There is something extraordinary weird about the music that's playing here. While it never sounds off-key or outright wrong, it is sorely in need of some proper structure. Throughout the tune, it feels like the musician got bored of whatever melody he was working on and then just switched to something else for a couple of beats. This happens so frequently that the result is a confusing, meandering mess with abrupt transitions and drums that erratically change tempo until they seem to stumble over themselves.
Saturday, May 6, 2017
Crystal Fever
Published on Golden Disk 64 09/90
Crystal Fever is a Boulder Dash clone that also takes cues from Kingsoft's Emerald Mine series of games. It has quite a few shortcomings, but I'd still count it as one of the more successful Boulder Dash variants on the C64.
Let's go explore some caves and get rich quick!
Or die trying!
I was never quite sure if the guy's expression in the title screen was meant to show elation or fear. I mean, sure, being chased by green suckerbats is no time for celebration, but if you squint your eyes a little, the miner's mouth starts to look like a smile. What if the titular crystal fever overrides rational thought? What if it alters the afflicted's mind and makes the collection of crystals seem to be their only pursuit in life? Besides, a sane person probably wouldn't run with a stick of dynamite in their pocket, especially not with one they found just lying around in a cave.
Crystal Fever is a Boulder Dash clone that also takes cues from Kingsoft's Emerald Mine series of games. It has quite a few shortcomings, but I'd still count it as one of the more successful Boulder Dash variants on the C64.
Let's go explore some caves and get rich quick!
Or die trying!
I was never quite sure if the guy's expression in the title screen was meant to show elation or fear. I mean, sure, being chased by green suckerbats is no time for celebration, but if you squint your eyes a little, the miner's mouth starts to look like a smile. What if the titular crystal fever overrides rational thought? What if it alters the afflicted's mind and makes the collection of crystals seem to be their only pursuit in life? Besides, a sane person probably wouldn't run with a stick of dynamite in their pocket, especially not with one they found just lying around in a cave.
Sunday, April 30, 2017
Krypton
Published on Game On 02/90
Krypton is a chemical element that is categorized as a noble gas. Xenon is also a chemical element that belongs to the noble gas family. Both names were used for games that happen to be shoot 'em ups.
While Xenon by the Bitmap Brothers is widely remembered, especially its sequel on the Amiga, the same can't be said for Krypton. Admittedly, the latter only saw releases on a diskmag. And yes, I'm using plural here. More on that later.
The game opens with this title screen where the Krypton logo seems to have slipped halfway down the screen. It's totally static, even though it is entirely made up of sprites, and there would be enough space for a classic sine curve movement. Admittedly, there is something to be said about deliberately holding back and not overdoing it with stuff moving about on a game's title screen.
Krypton is a chemical element that is categorized as a noble gas. Xenon is also a chemical element that belongs to the noble gas family. Both names were used for games that happen to be shoot 'em ups.
While Xenon by the Bitmap Brothers is widely remembered, especially its sequel on the Amiga, the same can't be said for Krypton. Admittedly, the latter only saw releases on a diskmag. And yes, I'm using plural here. More on that later.
The game opens with this title screen where the Krypton logo seems to have slipped halfway down the screen. It's totally static, even though it is entirely made up of sprites, and there would be enough space for a classic sine curve movement. Admittedly, there is something to be said about deliberately holding back and not overdoing it with stuff moving about on a game's title screen.
Saturday, April 1, 2017
Decton
Published on Magic Disk 64 01/90
Decton is a gravity-based action game similar to Muse Software's Space Taxi from 1984. Instead of passengers, you have to fetch nondescript cargo from several platforms placed across the level and transport it to the starting point. Expect to swear a lot when playing this one.
That is one colorful title logo, I have to say. So colorful in fact, it uses all of the C64's available colors, except for one. Sorry, Violet, this party's just not for you.
Decton is a gravity-based action game similar to Muse Software's Space Taxi from 1984. Instead of passengers, you have to fetch nondescript cargo from several platforms placed across the level and transport it to the starting point. Expect to swear a lot when playing this one.
That is one colorful title logo, I have to say. So colorful in fact, it uses all of the C64's available colors, except for one. Sorry, Violet, this party's just not for you.
Sunday, January 29, 2017
Timezone
Published on Magic Disk 64 12/89
Timezone is an action/exploration game inspired by Activision's 1984 classic H.E.R.O. (from here on referred to as HERO because those extra periods mess with my punctuation sensitivities). I played this game a lot, thus I have quite a bit to say about it. Please excuse the occasional lack of structure and if I sometimes ramble on a bit too much.
Also, I have a confession to make: I only ever completed the game years later when I started replaying it on an emulator and made use of save states. For shame! With that out of the way, let's take a look at Timezone:
Timezone is an action/exploration game inspired by Activision's 1984 classic H.E.R.O. (from here on referred to as HERO because those extra periods mess with my punctuation sensitivities). I played this game a lot, thus I have quite a bit to say about it. Please excuse the occasional lack of structure and if I sometimes ramble on a bit too much.
Also, I have a confession to make: I only ever completed the game years later when I started replaying it on an emulator and made use of save states. For shame! With that out of the way, let's take a look at Timezone:
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