Showing posts with label Double Density. Show all posts
Showing posts with label Double Density. Show all posts

Thursday, May 30, 2019

B-Bobs

Published on Golden Disk 64 12/90

B-Bobs is a single-screen platformer that takes some inspiration from the arcade game Pang and adds a cranial twist to it. Quite fittingly, it eventually becomes a bit of a headache to play.


Sunday, April 28, 2019

Elite Squad

Published on Game On 07/90

For today's game, Elite Squad, I simply want to show you the loading screen without giving away any details just yet:


Based on the name and this image alone, what kind of game do you expect to play? A vertical or horizontal shooter with an exotic roster of enemies? A platformer depicting the player character's recurring nightmares? An action RPG in an unsettling sci-fi setting?

Saturday, April 13, 2019

Dynamoid

Published on Game On 07/90

Up until now, I've deliberately skipped over any Pong clones that I came across on CP Verlag's diskmags. Mainly because all of them were either tediously boring and/or made with minimal effort. Dynamoid is different. It's still Pong, but it does its best to hide the simple gameplay behind an outstanding presentation.


Wednesday, February 20, 2019

Ryshka

Published on Game On 06/90

Vertical shooters belong to my favorite video game genres whose classics I still revisit regularly. There is just something uniquely satisfying about blowing up various enemies raining down from the top of the screen while having to weave through an onslaught of bullets.

It's a pity, then, that the first vertical shooter featured on Adventures in 16 Colors isn't very good. Say hello to Ryshka:


Tuesday, January 29, 2019

Orbit

Published on Game On 06/90

In the wake of Tetris, the early nineties became a fertile ground for computer puzzle games. During that period, everyone had to release something that involved dropping and/or removing tiles. Here's a game that not only fits the trend perfectly but it also comes with the added bonus of taking place IN SPACE!


Orbit sure knows how to make a remarkable first impression. Here's the game's title logo, orbiting the title screen. You know, because it's called Orbit. Anyway, the logo is made up of a total of 24 sprites, thus each of the C64's eight hardware sprites gets drawn three times per frame. Actually, strike that, it's five times per frame: The sprites are also used in the upper and lower border to display the scores. That's a lot of multiplexing just for the title screen.

Wednesday, June 27, 2018

Suprallay

Published on Game On 05/90

Have you ever played Codemasters' BMX Simulator? Would you be interested in a game very similar in style but with worse controls? If so, I have the perfect title for you!


This is Super Rally. I mean, SupraRally. No wait, it's Sup... that can't be right... Suprallay? At least that's what it says in the game menu. The loading picture has a different opinion how the game is supposed to be called:

'sup, Rally?

Saturday, January 27, 2018

Artillery '90

Published on Golden Disk 64 11/90

Artillery '90 is an updated version of Xonox's classic Artillery Duel from 1983. It's a game for two players (or one player against a computer AI) who barricade themselves in stationary turrets and take turns in shooting projectiles at each other until one blows up in a fiery explosion.


Monday, December 18, 2017

Baby Jack

Published on Game On 04/90

Have you ever wondered what Bomb Jack did as a wee lad before he became the world-famous, cape-wearing bomb disposal officer? No? Well, that's too bad, because Baby Jack is here as an unofficial prequel, telling you all about the hero's thrilling past when he was still a tiny toddler.


The original Bomb Jack was an arcade game released in 1984 by Tehkan. It saw conversions to a lot of home systems, including the C64 in 1986.

Saturday, September 30, 2017

Puzzle Shuffle

Published on Golden Disk 64 11/90

Today's game is a non-stop action fest which sees you at the helm of a giant bipedal battle mech that has to destroy the lunar forces of the evil mastermind Zorloxx. This is Puzzle Shuffle:


Wait, my bad. It's not an action game at all; this is a sliding tile puzzle with pictures.

Tuesday, June 27, 2017

Gordian Tomb

Published on Golden Disk 64 09/90

Gordian Tomb is a flick-screen action adventure game inspired by Utopia Software's Montezuma's Revenge (1984). You are an explorer/archaeologist who is looking for a legendary treasure chamber inside a massive pyramid.

The titular Gordian Tomb probably refers to the burial ground that was found in the ruins of Gordium, the capital city of ancient Phrygia (located in today's Turkey). The tomb is a so-called tumulus, a large mound made out of earth and stone that's built on top of a grave. From outside it looks very much like a pyramid, though it is round in shape, like a cone. It is also known as the Tomb of Midas, even though the person buried in there is assumed to be Midas' father, Gordias, who founded Gordium. Midas is best known for the myth connected to him that anything he touched turned into gold.


Wednesday, May 31, 2017

Tower of Terror

Published on Golden Disk 64 09/90

Tower of Terror is a platform game in which you play a valiant knight on a quest to free a maiden of noble descent from the clutches of a villainous wizard. The fair lady has been carried off to the top of the eponymous spire of suffering, which you must now ascend in order to rescue her. Succeed, and her hand in marriage will be yours because that's totally how love works.


The game opens with this glorious intro pic which just screams to be looked at in detail:

Saturday, May 6, 2017

Crystal Fever

Published on Golden Disk 64 09/90

Crystal Fever is a Boulder Dash clone that also takes cues from Kingsoft's Emerald Mine series of games. It has quite a few shortcomings, but I'd still count it as one of the more successful Boulder Dash variants on the C64.

Let's go explore some caves and get rich quick!


Or die trying!

I was never quite sure if the guy's expression in the title screen was meant to show elation or fear. I mean, sure, being chased by green suckerbats is no time for celebration, but if you squint your eyes a little, the miner's mouth starts to look like a smile. What if the titular crystal fever overrides rational thought? What if it alters the afflicted's mind and makes the collection of crystals seem to be their only pursuit in life? Besides, a sane person probably wouldn't run with a stick of dynamite in their pocket, especially not with one they found just lying around in a cave.

Saturday, April 1, 2017

Decton

Published on Magic Disk 64 01/90

Decton is a gravity-based action game similar to Muse Software's Space Taxi from 1984. Instead of passengers, you have to fetch nondescript cargo from several platforms placed across the level and transport it to the starting point. Expect to swear a lot when playing this one.


That is one colorful title logo, I have to say. So colorful in fact, it uses all of the C64's available colors, except for one. Sorry, Violet, this party's just not for you.

Saturday, February 4, 2017

No Mercy (Preview)

Published on Magic Disk 64 12/89

No Mercy is an Operation Wolf clone whose most defining trait is how much of an Operation Wolf clone it is. To its credit, it's a very competent clone, in some points even better than Operation Wolf's C64 port. I never saw the full version of the game (released on Golden Disk 64 07/90) at any kiosks, so I only ever got to play the preview version which consisted of one level.

Operation Wolf was an arcade game released by Taito in 1987. It's a side-scrolling shooting gallery that uses a mounted gun as an optical controller. You point and shoot at stuff on the screen and throw the occasional grenade. Getting shot or shooting friendly targets, such as civilians or nurses, increases your injury meter. If the meter is full, you're dead. Your ammunition is limited, but you can restock it (in classic video game logic) by shooting ammo containers and animals.

The game was ported to several consoles and home computer platforms by Ocean. The C64 conversion was quite decent and one of the few games that supported the use of a mouse.

Anyway, on to No Mercy (Preview). The game doesn't bother to hide its inspiration at all. Just compare Operation Wolf's cover art to No Mercy's intro screen:

Totally not Dolph Lundgren from Red Scorpion
Spot the non-difference!